Title says it all mostly, if you end up making mixes this long, the visualizer will fall behind a good second or so compared to what's actually playing, you could still hear the audio properly at least - fairly complex mixes like these seem to be a good torture test on mid-range hardware (3060, i5 12400f, 16gbDDR4@3200+WIN11 & 970 EVO PLUS M.2 SSD) in the video it's even worse due to OBS, within RipX itself, the visualizer looks smoother while still falling behind, I used to be a pirate with this, back in the 5.x series, playback was much more intensive on the same hardware, clearly a good bit of optimization has gone into this recently yet I still found a limit of sorts, see the video for a better idea, admins are free to remove links if they feel copyright pressure, though YouTube said nothin' about this as there's now some kind of 'remix' function on there anyway, I guess they're embracing this stuff nowadays
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