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Raising the pitch of unpitched audio.

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(@muevelo)
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Joined: 1 year ago
Posts: 16
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I have noticed that when listening to only unpitched audio, with some layers/instruments in the music I'm working with there is actually a subtle tonality to it - the previous key is just about discernible from the unpitched sound, if you listen to a few bars of it.

When raising the pitch of a section of audio, is it possible to raise the pitch of all the audio, pitched notes and unpitched remnants n'all (to the extent that they have pitch)?

 

This topic was modified 9 months ago by Muevelo

   
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(@muevelo)
Eminent Member
Joined: 1 year ago
Posts: 16
Topic starter  

Here's an example. I recorded some of one layer's 'unpitched' noise through a virtual audio cable. The sound of some of the harmonics of an instrument (a guitar in this case) is clearly coming through, with an A# and a couple of A naturals detectable.

This post was modified 9 months ago by Muevelo

   
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(@muevelo)
Eminent Member
Joined: 1 year ago
Posts: 16
Topic starter  

Here's the frequency analysis of the same 'unpitched' audio. Strong peaks at A, A#, F, and D.

 

 


   
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(@muevelo)
Eminent Member
Joined: 1 year ago
Posts: 16
Topic starter  

There needs to be a solution for this kind of audio in the 'unpitched sound' layer as it's noticeably dissonant against the notes that Ripx does extract once the extracted notes get shifted up or down in pitch, especially by a semi-tone or whole tone. The problem is, it can't always be just deleted because this audio isn't always unpitched - like in the audio I have posted above sometimes it  actually belongs to a note being played on some or other instrument, it's just that Ripx hasn't correctly extracted it from the audio and assigned it to a note.

Unless Ripx allows pitch-shifting this audio the only solution I can think of so far is getting the 'unpitched' audio out of Ripx (eg.recording it through a virtual cable or similar), pitch-shifting it using separate software by the same amount as you shift the notes in Ripx, then importing it back into Ripx as a separate layer and playing it in the background.

I can't see any other solution so far, and Ripx DAW (I'm using the latest trial version) doesn't seem to provide any way of dealing with it within the software. Anyone have any suggestions?

 

 


   
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